@startuml
sprite $format_color_reset [48x48/16] {
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!define MATERIAL_FORMAT_COLOR_RESET(_alias) ENTITY(rectangle,black,format_color_reset,_alias,MATERIAL FORMAT_COLOR_RESET)
!define MATERIAL_FORMAT_COLOR_RESET(_alias, _label) ENTITY(rectangle,black,format_color_reset,_label, _alias,MATERIAL FORMAT_COLOR_RESET)
!define MATERIAL_FORMAT_COLOR_RESET(_alias, _label, _shape) ENTITY(_shape,black,format_color_reset,_label, _alias,MATERIAL FORMAT_COLOR_RESET)
!define MATERIAL_FORMAT_COLOR_RESET(_alias, _label, _shape, _color) ENTITY(_shape,_color,format_color_reset,_label, _alias,MATERIAL FORMAT_COLOR_RESET)
skinparam folderBackgroundColor<<MATERIAL FORMAT_COLOR_RESET>> White
@enduml